The completionist Chronicles: Rexus by Dakota Krout
Axe Druid: Into the Light by Christopher Johns
Ether Collapse: Equalize by Ryan DeBruyn
Skeleton in Space: Histaff by Andries Louws
The Black Knight Trilogy by Christian J. Gilliland
The Lost Sigil: Insurrection by Raymond Beckham and Darius Cook
Lots of broken bones, a dim-witted RPG system, and a dash of magic; Skeleton in Space.
Douglas is a simple summoned skeleton, formed from an old battlefield when some ancient fossil of a necromancer raised him for a nefarious purpose.
His memories are a bit foggy, but who cares about remembering when there is walking to be done! Or stabbing cows! Douglas loves life, the simple joy of doing repetitive tasks - like battering down a large tower door - is all that's needed to keep his clacking bones satisfied.
But just after he completed his most recent task, the wizard he was fighting took out a weird crystal… and now there are stars everywhere. Will the floating, freezing skeleton find out what happened? Or will that wrecked spaceship on a collision path be the last thing going through his empty skull?
Come join Douglas the magical skeleton as he tries to live a fulfilling life in a sci-fi universe!
Gaia has awakened, and the world will never be the same again.
Rockland Barkclay has had a rough year. On top of everything else, his father has just passed, and Rocky has to go it alone on their annual trip. But his plans for drinking alone in Algonquin Park are rudely interrupted by a sea of cosmic energy that governs the universe. Ether, the driving force of creation, has returned. Now a confused Rocky must navigate odd hovering messages to survive.
With the awakening of the very planet they reside on, humans are in a desperate fight to survive in an evolving world. If only Gaia hadn’t woken up so very… very… unhinged.
A tight-knit group of buddy gamers. A relentless galactic conqueror. One big ol' axe and a whole bag of magic.
Chris and his friends had been hearing voices begging for help, but aren’t dreams supposed to stay dreams? When they finally answer the call, they’re pulled into a fantastic world with themes similar to modern role-playing games. The world of Brindolla. This is what every gamer has always wanted… right?
There's one major problem: War. The big baddie of the universe has come to collect another planet for his relentless march. The Brindollan Gods only have the power to hold him back for a short while, which they can only hope will be long enough to give Chris and his buddies a fighting chance. Either this team gets rid of War’s vanguard of minions and generals, giving the Gods a chance to keep him out for good... or War comes for Earth.
The group is ready to dive into combat, magic, and any other obstacles that come their way. No matter what needs to be done, Chris and his buddies will always do it together.
Warning: This book contains profanity.
Vengeful assassins. A treacherous companion. T-Rex Head Hands.
After the Wolfman nation is shattered, Jaxon has enough spare time to advance his skills and specialize into a better class. Since Joe and his other teammates are either incapacitated or on a mission Jaxon does not believe in, the misunderstood chiropractor turned gamer strikes out on his own.
The issue with creating your own path is that you have no idea what awaits you, especially when low charisma guarantees legendary misunderstandings. For Jaxon, that’s half the fun.
Rexus is a Completionist Chronicles side quest focused on Jaxon and is meant to be read following Regicide.
Drew Michalik was working in a top-secret facility in Washington, D.C. when the Advent began. As all electronics in the world simply ceased to work, blue screens filled with information appeared before him.
Drew was given access to a mana interface and a limited number of reality-altering crystals called Xatherite. Following the instructions on his vision-impairing screens, he ‘slotted’ his Xatherite and changed his fate: he gained the ability to cast spells. Now alone in the dark, he must battle through the government bunker-turned-dungeon in a desperate bid for survival.
Escape is only the beginning, the first of his many problems in the changed world. Drew will be tasked to not only survive… but to guide the rest of humanity safely through the anarchy.
Before the online game Carpe Noctem hit the market, the average person wasted a third of their life sleeping. Now, instead of lying in bed dreaming about showing up late to class in their underwear, players step into a breathtaking world of fantasy and adventure. For most users, this is a dream come true. For players like MaxDamage24 and his sidekick Kirabell, it is about to become something else.
After being fired, one of Noctem’s creators sets into motion a plan to bring the system crashing down. To stop the collapse, Max and Kira will have to gather their most trusted friends and embark on a quest that will push them to their absolute limits. Together they’ll face creepy dungeons, impossible bosses, and their own nightmares, all while doing their best to stay alive. With a mission this big, none of them will be the same after. The real question is… how much will they be forced to change?
Only one thing is certain - if they want to survive, they’re gonna have to Party Hard.
Jade has spent her life fighting boredom in the terminally ill ward. Surfing the net or reading, she always envied the ability of others to go out and experience the world. She knew her wish to live a normal life was far beyond her reach, but after waking up one morning without the sounds of her life support, she opens her eyes and finds herself with a weak but healthy body in a magical world.
As blue game-like system notifications fill her vision, she knows that she'll have to adapt quickly in order to survive… but this is all she ever dreamed of, so Jade is up to the challenge. She will soon realize that you need to be careful what you wish for.
This is Andara, where her true adventure finally begins.
There’s always somewhere to go, someone to defeat! At least that’s what Ryan believed until he ran out of challenges, adventures, and stories. Bored with his life as a casual player, he slipped easily into the lifestyle of a professional gamer.
After reaching the pinnacle of success, an email arrived from the mysterious Beta Academy. With his best friend and self-proclaimed bodyguard, Dimitri, he decides to take a chance and accept the strange offer contained within. Overconfident in his skills, Ryan thinks he’ll defeat this game as easily as every other, but that confidence is shaken and shattered within the first fifteen minutes. This wasn’t a standard game with haptic chairs or gloves; this was the real thing.
Ryan and Dimitri must learn the heights of the Peaks of Power… and what it will take to achieve their summit.
The decision to start a new life is never an easy one, but for Joe the transition was far more literal. After making the decision to become a permanent addition to a game world, it doesn't take him long to learn that people with his abilities are actively hunted. In fact, if the wrong people gained knowledge of what he was capable of, assassins would appear in droves.
In his pursuit of power, Joe fights alongside his team, completes quests, and delves into the mysteries of his class, which he quickly discovers can only be practiced in secret. Ultimately, his goal is to complete every mission, master every ability, and learn all of the world's secrets. All he has to do is survive long enough to grasp greatness.
After the encounter at the Mage's College, Joe's name has become well-known in Eternia. While the majority of his guild is ecstatic over the bonuses that he brings them, not everyone is pleased with his rising influence. In fact, someone has been spreading rumors that Joe is unbalanced, sacrificing comrades for personal power.
As a result, Joe is forced to recruit a team of misfits and discovers that their unique abilities complement his own. With their assistance, Joe moves forward with his plans to specialize into a more powerful version of his Ritualist class. But when the dust settles, he will be forced to ask himself a simple question: was it his actions that lit the fires of war?
For eons, conquering dungeons has been the most efficient way to become a strong adventurer. Although, not everything is as straightforward as it seems. Several questions have always plagued the mind of those that enter these mythical places of power: Why are there so many monsters? Where does the amazing weaponry and heavy gold coins come from? Why does the very air fill with life-giving energies?!
Cal has all of the answers to these age old questions, for a very simple reason. He is a Dungeon Heart, a soul forced against his will into a magical stone. After several lonely years, Cal was able to regain sentience, allowing him to form new memories while slowly growing a dungeon around himself. With help from a friend, Cal learned how to create monsters and traps, increasing his power and size quickly.
When a threat to his existence rears its head, Cal decides that he will do anything to stay alive and become stronger. Unfortunately for treasure-seekers, the fastest way for Cal to achieve his goal... is to eat anyone that enters his depths.
Both Cal and Dale have become stronger, each in spite of the other.
The dungeon - Cal - knows exactly how much their strength has increased, and is working hard to become exponentially more powerful. His schemes are becoming more complex, and his dungeon - his body - more deadly.
Dale has a nasty surprise waiting for him as he works to thwart the plans of the devious dungeon. Hearing a voice in his head that distracts him in critical moments, he must fight his mind as he battles deadly creatures.
Unbeknownst to both, they are in for the fight of their lives as madness threatens the land...
Powerful necromancers are on the move and Cal is caught in the crossfire. Without his faithful Wisp, Dani, Cal's mind slips and he begins creating traps and monsters that go against his already loose morals. After a direct threat from an unexpected force causes Cal's mind to stabilize, he throws all of his resources into keeping his thoughts clear while he funds searches for his lost companion. When others fail him again and again, Cal decides to take matters into his own hands.
Deadly occurrences remind Dale that no matter how well he does in his small community, he is still considered a weakling in the greater world. Though he continues his physical and mental training, he decides to gain strength by any means necessary… even if these decisions are killing him.
The necromantic armies are on the warpath and nowhere is safe. Even the presumed sanctuary of the floating dungeon controlled by Cal is threatened! The leadership of nearly all the sentient monarchies has been wiped out, and only the races most suited to repelling the advancing darkness have an intact chain of command.
Cal learns quickly that the most pressing threat is not the far-off war, but is instead those entrusted with the general population’s protection. As it turns out, the idea of having a flying dungeon for your people is very tempting indeed…
Dale has been facing his trials and tribulations better than anyone else could have hoped for, but when the war takes a turn for the worse, his duties are forcibly assumed by another. Since his only chance at survival is painful and rigorous advancement, Dale must learn if his strength of will can develop into strength alone. If not, the world itself may be at risk.
Andries Louws is an avid reader of fantasy, science fiction and pretty much everything interesting since a young age. He is still thankful to the nice ladies at the local library that let him check out all those violent action thrillers, epic fantasy books and encyclopaedias without enforcing age requirements. He also studied multimedia design and computer science while devouring as many novels, audiobooks, and video games as he could get his hands on. He then started writing his own stories after reading one too many badly translated Chinese novels and hasn't stopped since.
Ryan is currently a student back at school for the third time, studying Electrical Engineering and trying to find a career that he will love. Having a love of travel, he could be called worldly, or just curious. He has long been fascinated by different cultures, but especially by the similar stories they all tell. So, he has attempted to create a science fiction/fantasy world that will pull together the myths and legends in a fun and interactive way. His book, The Ether Collapse, is an attempt to do that while also diving into a world where humanity is forced to start over in an apocalyptic LitRPG.
Christopher Johns is a former photojournalist for the United States Marine Corps with published works telling hundreds of other peoples’ stories through word, photo, and even video.
But throughout that time, his editors and superiors had always said that his love of reading fantasy and about worlds of fantastic beauty and horrible power bled into his work. That meant he should write a book.
Chris has been an avid devourer of fantasy and science fiction for more than twenty years and looks forward to sharing that love with his son, his loving fiancée and almost anyone he could ever hope to meet.
Raymond Beckham is a small business owner, running an I.T. company in the Bay Area between San Francisco and Sacramento. At an early age, he started to realize the power that words had over his life. Something about the art of storytelling had him entranced, and once he was exposed to it, it wasn’t going to let go. One day while on a long road trip with his family he began writing a story, the process and creative juices were intoxicating. From then on he would steal any extra time he could to write down his next new thought for the stories he would craft. Having written dozens of partial stories and screenplays, and hundreds of poems completed, Raymond finally decided to take his craft to the next level and become a writer, co-authoring his debut novel series, The Lost Sigil with his friend and colleague, Darius Cook.
I've always had an interest in the arts. I took up singing and acting in high school; the writing of the plays gripped me, it was intoxicating. I have been influenced by several work colleagues to pursue voice acting / voiceover work. This led me to further my creative writing, and after my first several projects, I was hooked, and now, there is no looking back.
Jay Boyce is an avid reader and traveler, explorer of new things. Daughter of a librarian and wielder of words, she is primarily an editor who's trying her hand at writing. A crazy dreamer, she creates stories in her head all the time, and finally decided to start writing them down and sharing the love. A perpetual learner, she also works at her local university attending classes with deaf students and gleaning knowledge on any random subject she can get her hands on. The best description of her has always been eclectic, because she wanted to try everything at least once.
Xander is a USCG veteran and lifelong scifi/fantasy reader. Having begun creating worlds for his pen and paper roleplaying games more than a decade ago, he has always been fascinated by what can be done when people are pushed beyond normal boundaries. He was drawn to Science Fiction as a way to explore the human condition, and his debut book, Advent, is an extension of that desire.
My name is Paul Campbell Jr. and I live in good ol’ Jersey, with my beautiful four-year-old daughter. I started working on Peaks of Power back in March of '18 and have fallen in love with the writing/author bug ever since. Being an author has always been a pipe dream to me, and it looks like I've started to like being a plumber.
Christian J. Gilliland was born in Jefferson City, Missouri in 1988 and is the father of three beautiful daughters. He spent many years working in many different fields, most recently being the automotive industry. Christian's main work is the Black Knight saga which he has worked on for 16 years.
David Petrie discovered a love of stories and nerd culture at an early age. From there, life was all about comics, video games, and books. It’s not surprising that all that would lead to writing. He currently lives north of Boston with the love of his life and their two adopted cats. He also runs an indie tabletop company on the side.
I live in a 'pretty much Canada' Minnesota city with my wife and daughter. I started writing The Divine Dungeon series because I enjoy reading and wanted to create a world all my own. To my surprise and great pleasure, I found like-minded people who enjoy the contents of my mind. Publishing my stories has been an incredible blessing thus far and I hope to keep you entertained for years to come!